INS Legacy

GUIDE: Custom smoke grenade colors

Posted in insurgency by Argyll on July 3, 2008

There is a rather handy topic on the Forums about how to change the color of the smoke for your smoke grenades.  I won’t take credit for finding this, but will post it here for ease:

  1. Open your console (~)
  2. Type: ins_player_smokecolor 0
  3. Now the tricky part:
    • You need to type in three commands that will each define the amount of Red, Green, and Blue that makes up the smoke color.
    • Type: "ins_player_smokecolor_r 1" which will provide full red.
    • Type: "ins_player_smokecolor_g 0" which will have no green.
    • Type: "ins_player_smokecolor_b 0" which will have no blue.
  4. This combination will give you red smoke when you throw your smoke grenades.

I will post the color values for the following (once I figure them out):

[Numbers are in order to represent: Red, Green, Blue]

Red : 1,0,0

Custom smoke color

Green: 0,1,0

Custom green smoke grenade

Violet: 0.78432, 0.196078, 1

Yellow: 0.68235, 0, 1

Feel free to comment with your favorite color values!  Try to include a screenshot too, if you can.

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6 Responses

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  1. JanetReno said, on July 5, 2008 at 05:35

    Dont forget! The color of the smoke can depend on the map, and if the smoke is thrown in shade or in the light. The smoke cloud is also made of two parts, onepart is the changeable clouds and the other is the black clouds so the smoke will be darker than on the color webpage.

  2. insurgo said, on July 5, 2008 at 17:08

    Good point JanetReno. The ambient lighting in the maps vary, which causes the smoke to look different in each one.

  3. Comrademirror said, on October 28, 2008 at 16:45

    I can’t seem to get the yellow smoke values you posted to work.

  4. Argyll said, on October 30, 2008 at 20:44

    Just to verify that you typed in the console the following commands:

    ins_player_smokecolor_r 0.68235
    ins_player_smokecolor_g 0
    ins_player_smokecolor_b 1

    That should give you that yellow smoke grenade. However, make sure you test it in bright light, as JanetReno pointed out if you toss it in the shade, it will appear dark.

    Hope this helps, and if not, please reply and we’ll try and get it sorted!

  5. R3M said, on December 28, 2009 at 06:31

    There is now a SourceMod plugin available :)

    http://forums.alliedmods.net/showthread.php?p=1027088

  6. Argyll said, on December 31, 2009 at 22:14

    Nice work on the plugin! That is what should have been implemented in the mod by now.


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