INS Legacy

About fucking time…

Posted in commentary, designtalk, essentials, insurgency, news, promotion by Argyll on August 25, 2009

My comment in the HL2.net interview:

Wow… regular updates? Hardly. Solidifying the community? They have done nothing but alienate it.

They are finally listening to what I told them well over a year ago, except at that time, they rejected any idea of refining the current Source version and wanted to concentrate solely on Beta 3. They labeled the former Project Director (me) crazy and banned him, to this day, from the community he established.

If it wasn’t for the fine efforts of Louti and Splinter and others who are giving the code and content a boost, the mod was on the brink of death. There has hardly been dedication from the ‘leadership’ towards the project or fans, but only themselves as they latch onto the success of a mod that launched so many careers for the talented developers before them. Except they have barely done anything for it.

Until now… bravo! Glad to see you have finally come around to the idea of improving the mod, Pablo. It’s about fucking time.

I’m also glad to see the ideas and feedback that I proposed well over a year ago finally coming through into the upcoming release. Not because they are ‘my ideas’ because obviously you chose not to listen, and discovered them for yourselves… I’m glad because the players finally get the mod fixed.

Too bad it took a near-loss of control for you to finally wake up and smell the cordite.

Release date for patch?
__________________
Insurgency Mod Former Project Director
Modern Infantry Combat for HL2
GameSurge.net IRC: #insurgency

viva ins!

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One Response

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  1. pussyboy said, on August 26, 2009 at 12:45

    “finally wake up and smell the cordite.”

    I’m gonna start using that phrase lawlz.

    It took developers 2 years (two!) to fix the spawncamping.
    It took them 2 years to fix the exitcamping issue on at least one map.

    Now we gotta wait couple more years for exitcamping on maps to be fixed.

    Who in their right mind would hire coders and/or project managers (it’s probably not the coders fault though) like that?!

    On the other hand with the shit games they come out these days, I wouldn’t be surprised.

    my 2 cents


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