INS Legacy


Posted in anecdote, commentary, essentials, insurgency, news by Argyll on April 5, 2010

The seeds of revolution were planted more than two years ago – incited by the leadership’s neglect, lack of passion, naive vision, or respect for the project and its community. Their actions finally caught up to them.

I have watered these seeds. What choice did I have? I am likely the biggest fan of this game, and will fight to ensure of its survival and growth. The movement has clearly grown.

The initiative by the community of Insurgency with their No Confidence group is a testament to the state of affairs. It doesn’t matter what I think or say, or what the current developers think or say. The community clearly stated that it’s time to harvest the revolutionary crop.

Jeremy arrived for the harvest. Spiel resigned. Endless is in charge. I heard a rumour that Jaboo has also resigned.

Spiel’s parting advice to the team:

The truth is that the current dev team should do something to prevent a catastrophe, which would be Argyll and Jeremy gaining ownership of this mod’s assets for their own purposes. Doing nothing will not fix it.

I would support the idea of closing down the website, the forums, the mod, taking it off Steam and keeping a backup exclusively for portfolio reasons managed by someone we all can trust.

And say goodbye 2.x. Forever.

Then, whoever is left and want to work on something completely different, like Beta 3 or rather INS 2 could create a new community and team from scratch (I suggest no public forums for a long time) and start working in peace. It’s impossible to work with the amount of noise that these forums and 2.X generate, and the ridicculous propaganda of Mr. Argyll, President of INS and his new sidekick.

This would allow people to benefit from the mod, as everyone that has contributed would have it on its CV and the assets would be backed up in case someone needs something for portfolio reasons. But this would also prevent anyone from profiting from the work of all the contributors.

If then someone wants to register the name, and go commercial with something totally new, well, I’ll enjoy the fireworks, and I won’t give a damn because I would know that they’re not making money with our work. Face it, if those two get their hands on this they would never pay or compensate or even credit anyone. They would simply milk the INS cow until exhaustion. I don’t think you guys should let them have their way.

Rather than create a situation where everyone benefits from (what I have been fighting for all along), he believes the best course of action is a situation where everyone loses. But what does he care? It’s not his responsibility anymore. He obviously doesn’t care about any damage done because he already reaped the benefits of his time with the mod.

One of his above points I actually agree with: “Doing nothing will not fix it.”

Finally, Spiel, you realize the premise of the entire revolution.

Jeremy and myself did not create this catastrophe. You did. That is our point. The fate of this project was in your hands. It is now in the hands of Endless. Therefore, the responsibility of success or failure comes to that individual.

I held that responsibility for years, and passed it to Jeremy. That is how we recognize the dire situation you have brought the project into. That is why we still feel partially responsible for its fate in the end. We do not want to see it slip away, when it can be great, once again, under the guidance of experience and talent that was responsible for leading down the path of success.

We are willing to accept, once again, the responsibility of the success or failure of this project. We are in a better position than we were in while developing the mod before, and that is why we are so passionate about this.

If Insurgency is going to go anywhere beyond its current form, these issues arise and must be dealt with, and closing down the communication channels is no method of doing so. That is how the regime incited the entire revolution, and continue to fuel it.

While the recent events unfolded, I was on a road trip driving across Canada with a photographer friend of mine who has been to Afghanistan three times. I am catching up to speed with everything, and will definitely have more to say as things unfold further.


36 Responses

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  1. Dylan said, on April 5, 2010 at 14:36

    Future Endless:

    Even though Jaboo (if he does) and Spielmann have resigned, we remaining 2 (i think) devs feel the best thing to do is to continue work on Beta 3 and ban anyone who questions us. We are working on a new 2.x patch and well release it soon.

    Stay tuned!

  2. Dylan said, on April 5, 2010 at 14:41

    Wait…Jaboo is now Root Admin, like Spielmann. Has he dropped out too?

  3. Argyll said, on April 5, 2010 at 15:17

    Jaboo, Spielmann, and Dave (Cynu) were always root admin.

  4. Dylan said, on April 5, 2010 at 15:28

    Ah, my bad.

  5. Shlepple said, on April 5, 2010 at 15:29

    so is jaboo leaving just a rumour or is there something else to it?

  6. Argyll said, on April 5, 2010 at 16:17

    Jaboo leaving is an unconfirmed rumour at this point.

  7. defunkt said, on April 5, 2010 at 16:20

    So the reason they never got anywhere with Beta 3 is because ‘it was impossible to work with the amount of noise that the forums and 2.X generated’? Priceless given how hardly anything has been posted there in the past year. What a bunch of failures, now trying to sweep their dirty laundry under the carpet. Hey Spielmann, that MOTY 2007 award on your linked-in profile under “Project Lead – Insurgency” was for a project four years in development before you got handed it right in the last quarter of 2007. You’re a disgrace and dishonest with it.

  8. byzantine90 said, on April 5, 2010 at 21:02

    the million dollar question everyone wants to know the answer to still stands “so what happens now?”

  9. [B-O-G][M]Mr.Bouncer said, on April 6, 2010 at 18:54

    You know what I think is sad? That many people don’t know of this site, and I greatly appreciate your effort and dedication Agryll (although I do not want to get in the middle of things here)

    I heared you were banned off the dev team? Or what happened?

  10. Єνаи | [xs] emetalce said, on April 12, 2010 at 13:58

    I respect what you are doing Argyll and support you 100 %! I feel the current INS dev team can get nothing accomplished with what there doing now. This used to be such a mod until they messed with things and wouldn’t take criticism to make the mod better. I’m going to definitely stay tuned to see what happens! I don’t know if INS legacy has twitter but that would be cool for updates.

  11. Argyll said, on April 12, 2010 at 14:30

    Thanks for your support Mr. Bouncer! [edit] And Єνаи!

    There has been some call into question of the authenticity of the statement by Spiel. I can assure you it is 100% real, in his own words, leaked to me from the INS team forums by a loyal and concerned developer.

    I included the text from the whole post, rather than take select statements from it out of context.

  12. [B-O-G][M]Mr.Bouncer said, on April 12, 2010 at 15:01

    Weren’t you the creator of INS? I heared that somewhere. If so , how the hell did it happen that you’re not on the team anymore? And I think I heared you were banned off the forums as well?

  13. Argyll said, on April 12, 2010 at 15:39

    I started the project, and helped lay down the foundation of what it would become. Then I reached the age where I had to concentrate on my university education. At that point, things were rolling – we had a playable alpha – the team knew what needed to be done, Jeremy was an ideal project manager and I felt the mod was in good hands, so I left it in good hands.

    I always maintained my Administrator status, and once the mod released to the public, I offered any help I could – despite still being busy – moving across the country to a new college, and was traveling Europe for two months, including to Kosovo.

    Once I knew the mod would require more support come Mod of the Year time, I came back prior to the mod winning, and that’s when I recognized that Spielmann was bringing it down a path of doom, and once I voiced my concerns, it resulted in them perceiving I was trying to stomp on their ‘glory’ and they banned me.

    I have been waging this campaign ever since.

  14. Tim said, on April 15, 2010 at 18:20

    First off, Its a trap! And now for the real reason I came back, to tell you that I told you so. YOU are going to be the one to have the mod shut down completely, Your “revolutionary” rhetoric is splitting the community, and rather than making the community stronger you have split it down the middle, and are using this division for your own gain by getting a few more minutes of fame. The thing is, you will be remembered at least by some for all of this fiery rhetoric, and when the smoke settles and ins is dead and you have won your fame at the expense of dozens of peoples hard work, that fame will begin to sour, and the community you are fighting for will realize that it is your fault. You cannot claim ownership of all of it, therefore under the terms you have stated that valve uses on mod releases, the game WILL get shut down, you need full support from all contributors, and you are ensuring that you will never get that. Argyll, I’m sorry but you are a giant douche and need to think about the repercussions of your actions before you decide that you need to lead a revolution. Revolutions are great, and are a great catalyst for change but you seem to forget that a revolution is a long bloody battle with lots of casualties on both sides. You may have accomplished something in your little mind by having spiel step down, but the biggest casualty here is your credibility. You claim to want whats best for the community but you insist on plunging down this headlong course into a future completely void of insurgency except for as spiel said “portfolio work”.

    And as far as I know Spiel works in the industry, I seriously doubt he wants to retain right to insurgency for profit, its a free game, and any amounts of donations it recieves will in no way approach the amount of work put in to the project. Rather than fighting for this game, take your experience and do something worthwhile with it, unless of course you just happened to be the guy who has the name up in the credits but in all fairness contributed so little to the project that the experience you gained will not get you the job you want. Are you just an adolescent with a grudge and an eye towards the nostalgic? Im thinking yes. Many of the people who worked on the insurgency project recieved jobs in the industry, these people have moved on to lead productive lives, you from what I understand took a different path, which did not lead you where you wanted to go, and now having missed an opportunity you are bitter, and want another opportunity, but this is not the way to go about that, this is just showing any prospective companies that you are very immature.

  15. Tim said, on April 15, 2010 at 18:38

    P.S. you cant just go take over something you believe is being run inefficiently, if that were the case, the U.S. government and just about every other government would change daily if not hourly. You also have to look at LLC’s that are publicly traded, even there you have to have a controlling share to dictate the direction of the company, and considering so many people have had a hand in the mod since its conception, no one person could ever claim a controlling share. I saw how hard people worked on this mod, Many hours of testing went in to just the weapon sounds and animations. Those testers did not contribute anything as fare as code or assets are concerned but they played as big a part as many of the developers have played. I realize I am preaching to the choir here, and that my superb logic is falling on mostly deaf ears, but I implore Argylle, Jeremy, and all of you people here to take a step back, and look at what you are accomplishing. Nothing, legally the mod will die if this course is continued unless someone shows up with a cool head, that everyone can respect and provides direction. I do not envy that person the work they will be required to do, to keep everyone happy with this new divide, but if you find that person I can only wish him good luck. For now I am done with INS anything, ill check back in a few years and if its still around I might try it out.

  16. Argyll said, on April 15, 2010 at 20:23

    Obviously Tim you have not been CC’ed on the e-mails between myself, Jeremy, Spiel, and endless.

    A dead Insurgency reflects badly on us all. We know that more than anyone, and that is why we are working towards fixing it.

    Thank you for your dedication to the project though, I can see that you are passionate about it too.

  17. Argyll said, on April 15, 2010 at 21:11

    PS: I am not claiming full ownership over the mod. It is clearly a group effort – we all own it. Any claims of ownership on my behalf are to the piece that I contributed that I have been discredited for.

  18. Bismarck said, on April 16, 2010 at 03:20

    To be honest, all the Ins drama feels like beating a dead horse with a stick. Any progress with the negotiations?

  19. Argyll said, on April 16, 2010 at 08:59

    We are expecting to hear back today.

  20. Snuffeldjuret said, on April 16, 2010 at 09:22

    I just want to point out that I don’t think Argyll is the reason why “NO CONFIDENCE” exists. It is the insmod devs “lack of community support” which resulted in the steam group.

    Even if the devs do work for years without any major improvements, the mod NEEDS as many custom mappers as possible during those years. And as we know Spielmann didn’t even try to convince me to map for insmod, so here I am mapping for Resistance and Liberation instead. What a great Project Lead he was, seemingly didn’t care at all ^^.

    Oh yes, I did the Mike Majoris move ;).

  21. Snuffeldjuret said, on April 16, 2010 at 09:22


    Also “The Hypno Toad” move :D

  22. defunkt said, on April 16, 2010 at 14:16

    Bye Tim, we sure are going to miss all your *we – should – all – stand – by – and – do – nothing – while – a – handful – of – undeserving – interlopers – kill – the – game – slowly – by – doing – nothing – to – advance – it * rhetoric, you’re the Neville Chamberlain of our time. Hope all that bending over doesn’t put your back out.

  23. Rei said, on April 16, 2010 at 22:23

    I fail to see what someone working on sounds has to do with… anything. As Snuffel said, this isn’t about Jeremy or Argyll. When CoG, leader of a huge European gaming community (not just a clan, but a whole community), watched Insurgency die off to the point where the decision was made to switch off their global top-ten servers, he was motivated to do something to reinvigorate the game. He saw a comment by Defunkt, leader of the Australasian Insurgency community about re-naming servers to “INS NO CONFIDENCE”, and built a steam group around it. Jeremy joined that group, and later Argyll.

    Despite all that, I can’t but feel you’re being horribly hypocritical. You fear being sidelined, yet the best sound mod is Anders, who made it while banned by the current ‘lead devs’. I certainly hope he is asked to bring his work to the game. As well as new skins for all marine weapons that are far superior to the current ones that are sitting in the editing section. And while that tragedy of a map Karam was released, the likes of Hermes, Baqubah and Crossroads don’t get the support they need to reach a final release. Kanar has brought Karbala to a higher standard than most standard maps. And while we hear many claims of a Balkan expansion, Zandor is almost complete on a map that is not only out of the desert, but contains it’s own voice sounds and player skins.

    Oh, and some random nub appears to have fixed the disappearing bullet act from the M16 burst fire, and improved the SKS ROF that we’ve wanted since the start, while removing the most frustrating aspect of the RPG. Pity we can’t fix the 203 that went from bad to broken in the last patch, along with halving ins numbers with a crash that wasn’t fixed for several months, that was in yet another patch already several months late. But I know a guy that can…

    So you lot can go on feeding each others egos back there, but while Spielmann repeatedly abuses the community for being the downfall of the mod, there is a lot of very good, very high quality, and very balanced work going to waste out there.

  24. Argyll said, on April 16, 2010 at 22:37

    Well said Rei.

  25. Confidence « Insurgency Mod Scum said, on April 17, 2010 at 19:45

    […] “Dr. Spielmann” Dopico another Insurgency developer who appears to have resigned here: which Endless calls “totally imaginative” here […]

  26. Bismarck said, on April 20, 2010 at 09:33

    So any news? I’m lose my CONFIDENCE in this revolution. :D

    • Argyll said, on April 21, 2010 at 14:05

      In their trademark style, our favourite stooges are making change more difficult than it has to be.

      • defunkt said, on April 21, 2010 at 14:39

        Well I don’t think they’re going to budge and have always thought the strongest position to bargain from is the one that sees you set in motion an Insurgency sequel that doesn’t depend on their agreement whether from the 1.1 source or from scratch (you could always ‘merge’ any time an agreement is struck). Up until now you could do so with *their* community behind you but I’m not sure how much longer that will remain the case if you continue to let them set the time-frame. It looks for all the world like you’re being played.

        [I don’t mind if you delete this, just telling you how I see it.]

  27. scotchmizzed said, on April 21, 2010 at 12:29

    Hit the nail on the head Rei…..

  28. hans said, on May 1, 2010 at 06:21

    Are there any news? I just heard about that conflict last days – and i´m really glad that something happens. I stopped playing frequently the game last year – after my own forum-experiences with the actual dev-team. I cant believe that endless is in charge now – what a mess. i hope he resignes soon and the “revoltution” will be successfull – actually the only impact was that endless got the project-lead(what a failed revolution;)

  29. Hugo said, on May 19, 2010 at 05:32

    So this is the end of revolution? Everything connected to this mod seems like supposed to be fail.

    Good night insmod, the game is over … forever. :`(

  30. Dylan said, on June 8, 2010 at 19:59

    This shit is as dead as the forums…

  31. C8828451 said, on June 28, 2010 at 03:26

    Yup. I suspect Ins is the living dead at this point. I just hope some group of folks gets together to build this basic concept on a next generation engine.

  32. Node said, on July 1, 2010 at 17:23

    I don’t see why this has become this Bad… OPEN SOURCE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    If it is free… THEN FREE IT!!! Let the community Fix this…
    Then you will not see anyone trying to control this mod, because it will be open to all
    Look at Wolfenstien Enemy Territory Hundreds of maps and mods..
    If you feel that the work you did should not be OPEN SOURCE fine keep it!
    release the code from the people that are okay with it..
    Because once it is free your code will be replaced with better code anyways….
    People work on Open Source because they have a Passion for a project or would like to challenge them self or give back to the Community… Maybe INSURGENCY should give back to the Community for all the BS lies an doing nothing.. Like you don’t use open source stuff… YOU DO!!! TIME YOU GAVE BACK…..
    UPLOAD IT TO or just add a link on the site…
    ENDLESS TRIED TO say this can’t be Open source..
    It sure can…… If Splash Damage and Activision can free a game then why can’t a small mod group do it…
    AND if it the mod team keeps Blocking this mod all i can say is boycott any game they work on… NUFF SAID…

  33. Node said, on July 5, 2010 at 13:59

    People from the INSMOD forums have banned together to make a total conversion mini mod for Insurgency…
    We would like to invite anyone who would like to make this mod even better.
    We have so many good people from the forums and some even from here.
    Things are looking really good..
    Argyll I would be please to have you join us….
    Our goal is to spice the game up with new looks, feel, sounds and more!
    Please come join us at
    LOL and you will never be ignored on REVOLT MOD!!!

  34. TheOne said, on September 8, 2010 at 00:14

    The reason activision can make a game open source is because the COMPANY owns the whole project, you cannot make a mod like this open source as so many people have put so much into it, it would be a whole project just to get together what you can release and remove anything your not aloud to release, so here is an idea, do it yourself, if you think its so easy get together when some of your open source buddies and make the game, and if you plan on modding a game using insurgency files have fun, what the point would be I don’t know, move on to a new engine and make the game yourself, most of the game is just custom content anyway be it sounds, models, textures, etc. Most of the coding done was I believe to make the engine more viable to a game being released after the engine had been out for so long, I.E, increased poly counts, larger levels, stuff like that, most of that would already be taken care of if you moved to a new engine. So rather than continuing with this idea of revamping ins, or taking it over or something all you really want is the community that is already there, otherwise you would build your own community around a project that is more up to date.

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